We developed the story for Spacegirl as part of a game development with our partner TRF Games. For the financing and marketing of the game, it quickly became clear to us that we had to produce a strong trailer. In order to stay true to the technical production pipeline of the game, we developed a cinematic world directly from Unreal Engine. This decision was not an easy one, as the visual quality of the trailer should not be neglected. Thus we have applied the highest standards in the design of the scenic details, architecture, fauna and the characters themselves, Spacegirl and Robot. All elements of the film were rendered using Unreal Engine. More precisely visualized in real-time. We used Maya and Megascan data as the basis for the development. In the further course motion capture data was implemented to give the figures real movements.
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We created the Lara Croft of space. Space Girl is the opposite of the classic male sci-fi hero stories.