Rendering
Here we present some excerpts from the final project. The game optics are high-resolution and were rendered with RTX Nvidia technology. We used the gaming technology Unreal Engine to create a photo-realistic world in which players compete on a battlefield. This is about a reconnaissance mission in which the characters have to act through nature past the enemy lines. During the implementation, we always attached great importance to a realistic world with authentic sequences of movements.
The project went through several stages of production. Starting with a storyline and a concept that was agreed with the client. A storyboard and an animatic were then created. This served as the basis for the realization of the previs and the subsequent final animations. The assets and figures were designed with our 3D modeling team. We used real 3D scans of people for the soldiers' figures. These are high-resolution 3D scans of faces, bodies, etc. In addition, a motion capture program was set up to map realistic movement sequences onto the 3D figures. The high-resolution 3D natural worlds were then built. Maya then exported all the individual parts as scenes to Unreal in order to work out the final light and camera setting. Afterwards, all scenes were rendered by us in Unreal using RTX ray tracing technology. The result is impressive.
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Ray tracing with RTX Nvidia cards combined with Unreal Engine as gaming software for real-time rendering applications.